Wednesday, April 27, 2011

The Pencil Returns


Upon dedicating myself to learning the principles of scripting and Houdini for the past year and few months, I have unfortunately neglected my sketchbook. Like alot. So to celebrate the start of my last term of university, here's a self portrait/caricature. Since I have to keep a sketchbook for one of my classes there will be more to come.

Saturday, March 26, 2011

Piston Revised

Basic Piston Rig from Tracy Blankenship on Vimeo.



About a year ago I built a steam train piston system in Maya that accelerates and decelerates based on the user-input train speed. Now it's in Houdini! And!! It's a much cleaner rig! Video breakdown:

Part 1) Illustrating the basic connections of the rig
Part 2) Illustrating the default acceleration/deceleration of the user-input train speed
Part 3) Illustrating how the optional train engine weight affects the rate of acceleration

Tuesday, February 8, 2011

Visible Progress At Last

After months of being neck-deep in code, I finally have an image to put to all of my text. For those of you who have a vague idea of what I've been up to, here's the down-lo: I've been working hard on writing my own smokey haze atmospheric for our senior film Butchered Meats. Seems simple enough, but I have never worked with the RenderMan Shading Language (RSL) before, nor traversed through a scene via code, so it was a huge learning experience.

I also took a lot of time to add a number of optimal features to my script. I wanted to give our director (and the lighters) as much control as possible over the troublesome substance. The user can adjust the density, the haze color, the areas where the haze will be more and less dense, where the haze starts and stops accumulating, which objects will be excluded from the haze, and so forth. I also added a switch that allows the user to jump between smokey looks and plain 'ol atmospheric fog. The point of the whole script is to provide our boxing gym with the smokey haze seen in those pugilist films we love. I'm super stoked to say that the image rendered below does just that!

It's not very visually impressive, but actually getting to see some sort of finished product come out of all my effort is awesome! I was so excited to see it working that I just had to share (even if it is in a temp shot with really crappy lighting--done by me :) ). Go forth and appreciate! I will be doing another post soon with a shot from the actual film (and maybe even an animation of the smoke moving).


Sunday, August 29, 2010

Lending a "hand" ah-ha!

As some of you are well aware, Dallin performs at the Timp Storytelling Festival this Friday and is in a puppet-making crunch. So with a few pins in my bonnet and a needle and thread, I set to help speed up the building process.

I'm not sure how much I actually helped scurry things along, but in the end I outfitted several puppets with their very own arms... two of which have positionable hands. Woo hoo! Next up: costumes!


Friday, June 18, 2010

New Beginnings and the Houdini Final

I decided to open a blog that didn't have such a long winded title. Here's the latest post from the now deceased "Orange Crayon":

This Spring Term I took both Advanced English and FX...



...FX won. This may look weird depending on the monitor you use, but if you have a darker monitor it looks much better (the screens in the lab are darker). If not, then tilt the screen back and look at it :)