Showing posts with label houdini. Show all posts
Showing posts with label houdini. Show all posts

Saturday, July 23, 2011

Preliminary Sweat

This is late in posting. I'm kind of lazy when it comes to sharing 3D work, simply because it takes so daggum long to get it up on the web. At any rate, I just wanted to show the finalized movement for the sweat effect I did for BYU's animated short, Butchered Meats. Final renders to follow soon in addition to some atmospherics! Yay!

Saturday, March 26, 2011

Piston Revised

Basic Piston Rig from Tracy Blankenship on Vimeo.



About a year ago I built a steam train piston system in Maya that accelerates and decelerates based on the user-input train speed. Now it's in Houdini! And!! It's a much cleaner rig! Video breakdown:

Part 1) Illustrating the basic connections of the rig
Part 2) Illustrating the default acceleration/deceleration of the user-input train speed
Part 3) Illustrating how the optional train engine weight affects the rate of acceleration

Friday, June 18, 2010

New Beginnings and the Houdini Final

I decided to open a blog that didn't have such a long winded title. Here's the latest post from the now deceased "Orange Crayon":

This Spring Term I took both Advanced English and FX...



...FX won. This may look weird depending on the monitor you use, but if you have a darker monitor it looks much better (the screens in the lab are darker). If not, then tilt the screen back and look at it :)