Simple, wintry owlness. Or theme, "Solitude".
Monday, December 19, 2011
Paper Craft Owl
This was my very first attempt at crafting together paper art! It was fun, but man! that learning curve caught me by surprise!
Simple, wintry owlness. Or theme, "Solitude".
(This collection idea came to me after seeing one of Brittney Lee's pieces)
Simple, wintry owlness. Or theme, "Solitude".
Tuesday, September 13, 2011
C_21 Preview
I just wanted to show a pert-near completed shot (even if it is only one second long) with my atmospheric script composited in. Hopefully I'll be able to get my hands on more in the near future.
Thursday, September 8, 2011
Friday, September 2, 2011
Cat
Busy Busy! In the meantime, here's a sketch I doodled and then painted in Photoshop (part of the 100 themes challenge):
Saturday, July 23, 2011
Preliminary Sweat
This is late in posting. I'm kind of lazy when it comes to sharing 3D work, simply because it takes so daggum long to get it up on the web. At any rate, I just wanted to show the finalized movement for the sweat effect I did for BYU's animated short, Butchered Meats. Final renders to follow soon in addition to some atmospherics! Yay!
Thursday, July 21, 2011
100 Themes Challenge
Wednesday, July 20, 2011
Friday, July 15, 2011
A Delicious Vintage
Wednesday, May 25, 2011
Cobwebs
I found my old flour sack animation I made to apply to BYU's animation program. Oh the things you find in the dark places of your computer.
Old Goodies from The Blankenships on Vimeo.
Tuesday, May 24, 2011
Wednesday, April 27, 2011
The Pencil Returns
Upon dedicating myself to learning the principles of scripting and Houdini for the past year and few months, I have unfortunately neglected my sketchbook. Like alot. So to celebrate the start of my last term of university, here's a self portrait/caricature. Since I have to keep a sketchbook for one of my classes there will be more to come.
Saturday, March 26, 2011
Piston Revised
Basic Piston Rig from Tracy Blankenship on Vimeo.
About a year ago I built a steam train piston system in Maya that accelerates and decelerates based on the user-input train speed. Now it's in Houdini! And!! It's a much cleaner rig! Video breakdown:
Part 1) Illustrating the basic connections of the rig
Part 2) Illustrating the default acceleration/deceleration of the user-input train speed
Part 3) Illustrating how the optional train engine weight affects the rate of acceleration
Tuesday, February 8, 2011
Visible Progress At Last
After months of being neck-deep in code, I finally have an image to put to all of my text. For those of you who have a vague idea of what I've been up to, here's the down-lo: I've been working hard on writing my own smokey haze atmospheric for our senior film Butchered Meats. Seems simple enough, but I have never worked with the RenderMan Shading Language (RSL) before, nor traversed through a scene via code, so it was a huge learning experience.
I also took a lot of time to add a number of optimal features to my script. I wanted to give our director (and the lighters) as much control as possible over the troublesome substance. The user can adjust the density, the haze color, the areas where the haze will be more and less dense, where the haze starts and stops accumulating, which objects will be excluded from the haze, and so forth. I also added a switch that allows the user to jump between smokey looks and plain 'ol atmospheric fog. The point of the whole script is to provide our boxing gym with the smokey haze seen in those pugilist films we love. I'm super stoked to say that the image rendered below does just that!
It's not very visually impressive, but actually getting to see some sort of finished product come out of all my effort is awesome! I was so excited to see it working that I just had to share (even if it is in a temp shot with really crappy lighting--done by me :) ). Go forth and appreciate! I will be doing another post soon with a shot from the actual film (and maybe even an animation of the smoke moving).
I also took a lot of time to add a number of optimal features to my script. I wanted to give our director (and the lighters) as much control as possible over the troublesome substance. The user can adjust the density, the haze color, the areas where the haze will be more and less dense, where the haze starts and stops accumulating, which objects will be excluded from the haze, and so forth. I also added a switch that allows the user to jump between smokey looks and plain 'ol atmospheric fog. The point of the whole script is to provide our boxing gym with the smokey haze seen in those pugilist films we love. I'm super stoked to say that the image rendered below does just that!
It's not very visually impressive, but actually getting to see some sort of finished product come out of all my effort is awesome! I was so excited to see it working that I just had to share (even if it is in a temp shot with really crappy lighting--done by me :) ). Go forth and appreciate! I will be doing another post soon with a shot from the actual film (and maybe even an animation of the smoke moving).
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